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The Mother of All Demos: An Animated Commentary

I decided to type this up in a word processor so I could keep track of the length, funny how it feels totally wrong to write in my ‘blogging voice’ when the page is MLA formatted. I never thought of my essays for coursework as being written in a stilted, unnatural style, but they’re certainly not how I write my blog, or emails, or posts on BricksInMotion, which tends to have more personality, and use contractions like a real person.

I had a vague idea of what I wanted to do for my final project for quite some time, though it didn’t really solidify into a clear, concise concept until we began discussing our projects in class. When I heard there was going to be a final project, I knew I would want to do something with video. I also thought the elemental, foretelling themes of Engelbart’s work would make for interesting subject matter.

Some time before this class I saw “I Met the Walrus” via a link on BricksInMotion and really liked the style of it, so when it came time to brainstorm for this project I wondered if a visual commentary of some kind of voiceover might be effective. I didn’t make the connection that I could use the audio from the Demo until later, however. From the standpoint of publishing it online, it was something I wanted to do but didn’t see much value in. My outlook on YouTube before this class was pretty skeptical; I use it a lot myself but primarily as a means of promoting my work to a larger audience, I didn’t think anything of serious, intellectual merit would be popular there unless for a reason other than this merit. For example, one of the most popular videos on my account is my short film “Unrenewable,” but most of the positive comments are about the visuals, it’s clear that a large portion of my mostly young audience (due to the use of LEGO) doesn’t understand the story. For every 10-15 comment asking about the technical process behind it, there is some kind of comment regarding the story or message behind the film, and there are a slim minority of well thought out, insightful comments. By contrast, messageboards where I’ve posted the film tend to have a more thoughtful group of people, who analyze it critically and discuss the themes (mostly stuff like capitalism and conservation) in it. I think part of this is due to the messageboard format being more conducive to real discussion, whereas on YouTube people are just looking for a bit of entertainment. Looking at the most popular videos on YouTube didn’t help my assessment of the site’s community.

I was a little surprised, then, that a video like ‘The Machine is Using Us’ had caught on, it’s certainly not pure entertainment and it’s not all that short either. It doesn’t enjoy the popularity of Fred or Charlie the Unicorn but the online video community clearly took some interest in it. I thought ‘The Machine is Using Us‘ was pretty inspiring and has an interesting concept and visual approach to it, it was certainly an influence on my own video project. I also thought Dr. Wesch’s Anthropological Introduction to YouTube was quite interesting, it did help me understand the YouTube community better, I had not thought of YouTube as much of a community website before. After all, many of the most popular videos became popular not through YouTube but by viral publishing on other websites –- the most influential being the smoke-filled back room that is 4chan, an online community of less than respectable reputation. (On a side note, Moot, the founder of 4chan, was recently voted the most influential person of 2009 in a TIME Magazine online poll. Guess they should have seen that coming. They didn’t honor the vote though, they ‘cheated’ him out of it instead.)

Avatars for an abandoned concept for a chat room sequence

Avatars for an abandoned concept for a chat room sequence

The in-class readings also helped formulate ideas for this project. Of course Engelbart’s work was important, but I tended to be more interested in the (briefly expressed) goals behind his work than the long technical explanations. As I mentioned in a previous blog, the Mother of All Demos itself would almost certainly not have any broad appeal, it’s 100 minutes of a computer scientist demonstrating highly technical processes and even though it is groundbreaking and impressive, the manner in which it’s presented is for the most part pretty dry unless you’re very interested in computer technology. I didn’t fully appreciate this until I watched the entire thing, at which point I became unsure of how I could condense it into 4-5 minutes. My solution was to try for a little bit of technical introduction to demonstrate how Engelbart’s system was similar to what we have today, but focus on the goals behind his work, something that’s important to emphasize because our use of computers has yet to reach the potential Engelbart had in mind.

Since early in the course I knew I would want my video to be based around some kind of animation; as the course progressed I realized it might be more meaningful with a modern, technological look – I wanted the video to look and sound like it was made on a computer, at least as it progresses. There is an emphasis on synthesized instruments in the music. The opening titles are modeled after the sloppy typewriter titles at the beginning of the original recording of the demonstration, followed by a Commodore 64 for the introductory question, the question that Engelbart asks very early in the demonstration and then answers for the rest of it: how much value could you derive from an augmentation system like what the HIRC was developing? Originally I had hoped to move the visualizations forward in time as the video progressed, but in the end I didn’t do this much beyond the intro and Commodore 64, going from there to a modern Windows look for the rest of the video. I didn’t want to rely purely on screencap footage, so I created animated transitions and some supplementary animated text (visually inspired by Worldle’s word clouds.) and of course the 3D at the end.

The decision to try to make the video look very computer-generated (normally the opposite of what I’m going for in my animated films!) ties into another important point of discussion in this class: it’s recursive! I wanted the whole video to be very tied to what it’s talking about, both in the visual / audio presentation and in the publication of the video to YouTube. Why?

The medium is the message. McLuhan’s words, but the idea in Engelbart’s demonstration is similar: he wants to show, rather than tell, what the HIRC has been working on. The whole demonstration uses an elaborate overlay system so that the viewers can see his computer system and him simultaneously on-camera. Having the video resemble what it is talking about isn’t just a neat gimmick it really does add another layer of meaning, or that’s the hope.

At the time of writing this post, the video has gathered 450 views and 15 comments. I joked before uploading it that my subscribers would probably be confused by it and make comments like “where are the legos,” but maybe I underestimated them. Most of the comments so far have been like the comments on Arturo’s images in that they’re short and not terribly insightful, but I am still surprised to see that these people were interested in my video and enjoyed it. I have 1,722 subscribers right now so hopefully this video will catch on a little more over the next several days, ideally I would like for it to get to an audience closer to what it was intended for. (I did submit it to Dr. Wesch’s account as a video response to ‘The Machine is Using Us,’ he had accepted two other video responses previously. Request still pending.) Then again, what Engelbart talks about in his demonstration is relevant to anybody who uses the computers on a regular basis, even if the HIRC’s goals have not been fully realized. If my video gets anybody interested in learning more about what Engelbart was talking about, then the (external, non grade-based) purpose of the video has been achieved.

The Mother of All Demos

Zero Hour

Left my computer with 3 and a half hours worth of rendering last night and it had some kind of error so I’m currently re-rendering that, once it’s done I’ll have just a little time to finish rendering the final cut of the video and get it compressed / uploaded.  It will be finished and ready to show by the presentation, but it’s been a hectic 48 hours or so to get to this point.

As I was working on the project I came up with ideas (the process of working on it changed my concept for the end result somewhat) and I ended up trying to draw modern parallels in technology to much of what Engelbart talks about.  Some of what he says in defining the HIRC’s goals couldn’t really be visualized so I went with some abstract, symbolic visuals in those places.  I edited the original audio a ton, sometimes just cutting out single words hear and there for clarity, other times removing pauses between words to give it a rhythm that would mesh with the music.  Hopefully the result will be something that is interesting and relevant not only to people already interested in the subject, but to anybody who uses modern technology.  That’s part of what made ‘The Machine is Using Us’ so good and I hope I can attain a similar feel in my video.

Knowing is half the battle

I think the project is coming together now, I have about a minute of footage finished.  I also have the whole 4:30 worth of audio cut together along with original music I’ve composed to accomodate the speech.  Hopefully it’ll blend with the visuals, there remains a lot of work to be done but at least I’ll have finished audio to follow as a guide now…

Crunch time

Finally got around to looking through the body of the presentation, and slowly came to the realization that this would be a really technical, boring video if I just tried to cover the key points of the demo.   Much of it is very slow and tedious, and Engelbart frequently messes up and has to backtrack; seeing the presentation in its entirety helps me to understand perhaps part of why the ‘mother of all demos’ didn’t make huge waves and influence rapid progress at the time.  It’s not a very concise presentation, and it’s clear he hasn’t rehearsed a lot of it before, often he stops mid sentence and goes for minutes at a time without speaking while he resolves a technical issue.  Instead, I think I’ll need to focus it on the philosophy and goals behind the HIRC’s research, a little under halfway through the presentation Engelbart talks about this.

W3

I guess that abbreviation never caught on.  Interesting article though, I didn’t really have a good understanding over how the different protocols worked and what defined them.  The WWW certainly allows the most freedom, but also tends toward being a mess.

The project is coming along alright now, I have an animated introduction based around the question Engelbart poses at the beginning of his talk put together now, I will certainly need to do a lot of work in the coming days to get this finished, though.  After looking over the scholars week schedule I couldn’t find anything about us and don’t really understand when/where/how I’ll be presenting.  I have found a high-quality version of the original demo (the youtube version isn’t good enough, the audio quality is barely intelligible at times) but my computer can’t record off of the sound card so I still need to find some way of doing that.

Does education prevent learning?

I had an interesting experience recently in a video class I’m taking right now, and it definitely made me think about Nelson’s ideas of how the current, regulated system of education harms and slows the learning process in some ways rather than fostering it.

For an assignment, I had to shoot a short video project, including certain parameters.  Just about everybody was shooting their videos on and around the Baylor campus and I wanted to do something different and unusual to set my video apart.  I filmed my whole video in front of greenscreen and composited digital backgrounds to create a sort of futuristic cold war setting for my chase scene.  Though I was definitely trying to make a video opposite what I knew the professor would expect from us, I was very careful to include all the requirements.  I put way more time and effort into my film than was expected of us, because it was very ambitious and I was willing to work a little harder to show what I’m capable of.

When we showed our videos in class, everybody including the professor was very impressed by my video and enjoyed it.  The other videos were good too, of course, but basically stuck to the requirements for a short chase scene.  I was pretty confident that, given I was careful to meet the requirements, I was going to get a good grade on the assignment.

I ended up getting an 80%, far below the average grade in the class for this project.  I knew the video wasn’t perfect, but I hadn’t expected this.  There were two primary reasons I was graded down.  Because of some stylized color effects in the video, it wasn’t clear if I had properly white balanced or not, though I had.  Also, the professor didn’t see the beginning and end of the ‘chase’ segment of the video in the way I had defined it when making the video, so he graded it down for not being long enough.  I explained both of these issues to him afterward and he was very complementary of the video but insisted that he was just grading based on meeting the requirements.

I don’t have hard feelings for the professor over this, but it definitely reminded me of the downside of the current education system that we’ve been discussing in class.  I put 110% into my project and tried to think outside the box while still meeting the requirements for the class and because this made my integration of the requirements less obvious, I got a worse grade than people who cut their videos together in the last 24 hours before the deadline.

What lesson does this teach a student?  To me it seems the lesson is to do what is expected.  There’s some room for creativity within this boundary, just don’t go too far.  Perhaps the fact that the professor and other people recognized the added effort and were impressed by the result should be enough, but grades are important and if I had to do this over I would certainly go for something more conventional that would take half the time and get me a better grade.  As a result, I’m likely to shoot for exactly what will get me the grade (a less beneficial endeavor, other than the getting a good grade part, though I’ve learned plenty of other important stuff in the class) and only really experiment in projects that I’m making on my own.  It makes me see projects like this one as a sort of ’standardized test’ of knowledge, which just isn’t what I was expecting.  Whether it is really a bad thing to use assignments like this to test for specific, general knowledge is debatable.

I’m sure some people would defend against this criticism with something to the effect that “In the real world, you have to produce exactly what your client wants and expects from you.”  True, but I don’t think that’s really applicable to this situation because the parameters were very minimal, and in an educational setting free thought and creativity should be encouraged – school assignments aren’t work on commission.

Them Newfangled Vidja’ Games

The recounting of the girl expressing hatred for the game even as she couldn’t stop playing it sounded familiar.  My roommate and some other friends play xbox 360 quite a bit and often say things like “Oh, I hate this part!” or “I hate this stupid game!”  (These are usually the most difficult parts of the game.)  Sometimes I ask why they’re playing it if they hate it, it usually doesn’t go over very well.

I found myself beginning to feel concern for Jarish’s welfare, it makes me wonder how he turned out after having such an irregular childhood.

On the whole I agreed with a lot of the points made in this article, I think a large majority of people who didn’t grow up with video games tend to misunderstand them entirely as a mindless, sedentary time-waster that will turn your brain to mush even faster than television.  In my own experience the same people who held these beliefs also espoused the wonders of reading, it always felt like a contradiction to me given that reading has less maximum potential to engage a person and is actually significantly more sedentary.  Granted, most video games aren’t good physical exercise, but I would say that playing a good video game could be as beneficial (though in some different capacities) as reading a good book.  And really, what knowledge or skill you acquire from enjoying something should be beside the point.

Another question I thought about while reading this essay is how long it will take for video games to be recognized as a legitimate art form by the general public.  If we come to hold them with the same esteem as other games it won’t really get us to that point, as few people would identify popular board games as masterful works of art even if they are.  Video games have come a very long way in a very short period of time, and the progression reminds me a little of the history of film – first it was seen as a fun diversion with no future use, and even after the picture shows caught on it took a long time for film to be recognized as a ’serious’ art form.  A lot of the video games that receive critical acclaim in this area tend to be lauded for elements that make them like film or literature, such as visuals and story – Bioshock, for example, feels sort of like a semi-playable movie to me.

Oh, and the project.  I’ll be honest, I probably need to pick up the pace.  I’ve begun work on the introduction -starting with the question Engelbart poses at the beginning of the talk.  I’m planning to create visualizations for the early parts of the talk resembling Commodore 64 and other early computers, and move forward technologically as the video progresses.

The future of new media

The story was a fun read, stylistically it reminded me a bit of Asimov, only with aliens similar to Tolkien’s elves brought into the mix.

I see how the society of the Kimonians could be seen as a parallel to the philosophy behind web developers and other computer scientists who don’t want the ultimate end of the internet to be business/profit oriented.  The Kimonians seem to freely share all their information with each other – it’s unavoidable, in fact.  As a result their society has progressed much further than mere humans are capable of doing, even though they may not be vastly more intelligent.  Often in sci-fi telepathy is portrayed as a fancy alternative to talking, I thought the way that it was made into the Kimonians’ great breakthrough that allowed them to so vastly surpass humanity was an interesting idea.

Habitat

That was a really interesting article, although I’ve done my best to steer clear of MMORPGs I always found the concept behind them to be interesting, so a look at an early MMORPG shows some interesting tendencies and discoveries; the authors’ observations ended up being somewhat philosophical as what they learned pertained to human nature.  There is an interesting division between what people will do in real life and what they’ll do online.

Here is my extract for my final project.  It’s not perfect but I tried to keep it relatively short and succinct, primarily because I wanted to avoid saying anything in describing it that might end up being inaccurate.

On December 9, 1968, computer scientist and inventor Douglas Engelbart presented a demonstration of emerging computer technology that would later become known as “The Mother of All Demos.” In this videotaped presentation, Engelbart exhibited the first public demonstration of a computer mouse, video conferencing, hypertext, and a system similar to email. Much of this technology would not come into popular use for decades afterward, yet Engelbart has received little recognition for his work in computers, which was very far ahead of his time and on some levels surpasses technology available today.

In this video presentatin created as part of Dr. Campbell’s “New Media Studies” course, I have set highlights from the narration of Engelbart’s original demonstration to new, original video and animation to bring an added level of meaning and draw parallels to modern advances in technology. In addition to the video presentation, there will be supplementary information on the work of Engelbart and others at the forefront of the New Media community.

Projectgress?

Sorry for the bad pun, though technically speaking, I’m not really sure if it counts as a pun.

Vote for Baylor at http://www.one.org/projects/ , apparently we could win a free concert and we’re pretty close in the voting right now.

Anyway, I looked all over the place for tonight’s reading, to no avail.  I did learn a little more about the reading though, it is a short story originally published as an anthology.  It should be interesting to see how this ties into the class, I look forward to reading it when it comes online.

Though “Really” and “Much” were the two most common words on my blog, (aside from whatever articles and pronouns they take out automatically) I did notice that most of the relatively large words were relevant to what I’ve been writing about, and even showed the tendencies toward discussion of film and video, as we mentioned in class.

So anyway, my project.  There hasn’t really been any physical progress on it since yesterday, but I’ll try to elaborate a little more on some of the particular ideas I have in store, or at least want to experiment with.  The “word clouds” that I’ve talked about previously have a really neat visual design to them and I’d like to incorporate something similar, perhaps even include some word clouds in the video – for example, I could show a word cloud of a transcription of a part of the video, then highlight a word as Engelbart begins to discuss that particular element, using the cloud as a recurring “map” of what he is talking about.

I don’t want this to become unfocused, but I’m still interested in including media from sources other than the Mother of All Demos, if only to mix things up a bit visually and try to show multiple perspectives on what Engelbart is talking about.  I don’t imagine this will be longer than 3-5 minutes but I want it to have enough going on in it that people will want to watch it again.